

“You have to feel and think your way through the darkness,” says Paul, a Dark Souls player who experiences depression. On each attempt, you learn a new parry or spot a different way to attack until you master what was once unachievable. When you die, you retrace your steps and try again. These fantasy-themed games pit you against formidable monsters that nearly always kill you when you first meet them. That single-minded focus may be why a community of players say the extreme challenge of the Souls games has helped them deal with depression. “When you play a really difficult game, you know exactly what it is you’re supposed to do,” Henriksson says. Landfall made Clustertruck, a game in which you have to run and jump across the tops of swerving trucks as they crash into each other. You learn things without actually knowing you’re learning them. “When I’m learning a set of guitar riffs I know what I need to do and eventually it just works. It’s a similar pleasure to playing a musical instrument, he says. In Candy Crush Saga, for example, your progression is largely choreographed by the game rather than determined by any real skill.įor Petter Henriksson at Landfall, a studio based in Stockholm, Sweden, that sense of slowly getting better at something is crucial. In part, the wave of difficult games can be seen as a backlash against games designed to trick players into feeling a false sense of achievement. For the experience to be meaningful, the challenge cannot be illusory. “People like hard games because they do not placate them with explicit rewards for trivial actions,” says Marshall. But then the world record is only a little more than 16 minutes. I’ve put several hours into the game and my best time is 54 seconds. In Sorath’s Devil Daggers you have to survive for as long as you can against wave after wave of demonic creatures. For many, overcoming an enormous challenge that once seemed impossible is one of the most euphoric experiences games can provide.ĭifficulty gives value to a game, says Jon Marshall at Sorath, a studio based in Melbourne, Australia. Such games are built on the idea that dying over and over again, and getting stuck on the same section for hours, is a key part of play.
Devil daggers achievement series#
In the last few years, games like Devil Daggers, Clustertruck, Super Hexagon and the acclaimed Souls series – Demon’s Souls, Dark Souls 1-3 and spin-off Bloodborne – have been celebrated for their difficulty. Only 45 other players have managed to finish it. Since Val JP uploaded his level, it has been attempted nearly a million times. But it has quickly become a hub for a community of players trying to outdo each other with punishingly difficult levels. On the surface, Super Mario Maker looks like typical family-friendly Nintendo fare. It’s one of the most uplifting things I’ve watched in some time. “We did it! We did it!” he shouts to his viewers, who are going wild in the livestream’s chat window. When he finally makes it, he is near tears.

You can hear him egging himself on and yelling in frustration. He live-streamed his attempts on YouTube over many days. In total, Val JP spent nearly 61 hours trying to get Mario to the finish line.

Before you can upload a home-made level, you must prove that it is playable – and that means completing it at least once yourself. This time he might have gone too far, however. Val JP is known for making extremely difficult levels, stuffed with spike traps, fire pits and floating enemies that thwart anyone with less than pixel-perfect reflexes. It took YouTuber Val JP 32,873 attempts to get to the end of a minute-long level he had designed for Super Mario Maker, a 2015 Nintendo game that lets you craft your own levels and upload them for others to play. If at first you don’t succeed, try again.
